


DWARF FORTRESS TILESET ISSUES COLORED SQUARES FREE
By communicating game elements to you faster than esoteric symbols and text descriptions, they remove the need to interpret what is happening, and free you up to simply collect the information, process it, make changes, and then collect more information. Graphics do not preclude imagination, at their most fundamental, they enhance it. It can certainly apply to things with SNES level graphics. Imagination can apply to any game, it applies to even the most modern games when you have things like a first person perspective, and you only imagine how cool your character looks doing the things you're doing.

You may be ecstatic that your legendary wrestler tore out a goblin's hipbone in the middle of your massive obsidian engraved fortress and then made a gem encrusted named drinking glass out of it, but all your friend sees is a red 'g' surrounded by some red periods and a 'd'.īooks and films are different things, I like both, for different reasons, neither one is better than the other. It is bad in the way that you can't easily bring other people into that world. It would have been difficult to do our community story fortress in any other game. You can let your imagination fill in the gaps and that is why the stories are so compelling. QUOTE (locallyunscene Apr 8 2010, 06:40 PM) Playing dwarf fortress with ASCII graphics is better in the way reading a book is better than watching a movie. Tl dr: Cats are easily one of the biggest dangers your fort can face. And once several dwarves tantrum, the entire fort is at risk of tantrum cascade, which can spell doom to the mightiest fortress. So suddenly you have several dwarves who have each lost many pets and are thus severely unhappy, putting them at high risk of tantrum. And cats tend to favour specific dwarves, meaning that with enough cats in the fort you can easily have several dwarves with ten or more pet cats each. An unhappy thought here and there is no big issue, but lots of unhappy thoughts are. Yeah, all of those work, but dwarves tend to get upset if their pets die. So you just don't allow animals to become pets, right? Well, unlike most animals, you have no control over this process with cats - they are ALWAYS available as pets (in fact, they adopt a dwarf, not the other way around - works exactly the same way, but it's a cute little detail), and thus can turn "immune" to crowd-controlling butchery at any moment.īut okay, there's ways of getting rid of excess animals other than butchery, right? Just drop 'em off a high ledge somehow. If an animal is adopted by a dwarf, it can no longer be butchered. Fortress animals can be made available as pets, which allows dwarves to adopt them. This is where the pet system comes into play. This development can be kept in check by butchering excess animals (with the useful byproducts of this process being meat, leather and bone). This leads to clogged hallways and, even worse, excess processor load due to the calculation of every pet's behaviour. Animals are assumed to fend for themselves and thus do not consume food or require any other sort of upkeep, which means that they can theoretically multiply endlessly. Given that there is at least one adult male and female of a given kind of pet in the fortress, the female will eventually give birth to offspring. The cat problem (better known as catsplosion) isn't a bug like melting dwarves is, it's a "feature." It's a variety of systems working as intended which end up resulting in a rather unfortunate situation.
